Models for multithreaded applications

As you know, I changed a couple of workplaces during my career. Long story short, one interesting thing that I noticed in different companies is various models for multi-threaded programs (mostly for large embedded systems).

Lets say we have a multi-threaded program.  The program should handle heterogeneous tasks. On a very basic level, our program probably receives some data, processes it and produces an output. Question of how to manage threads usually arises in performance critical applications. Otherwise, it is quiet simple – we squeeze into single thread as many tasks as possible.

Actual data processing may take several steps. We may want to split it to several tasks, each handled by thread of its own.

Thread per task model

When using this model, we allocate single thread per task. Since we want to pass work from one thread to another, we will need some synchronization mechanism.

I suppose we’ll need some queues to pass things between threads. Also, we may need muteces or semaphores to synchronize access to queues and other shared objects.

One obvious weakness of this approach is performance. When moving task objects from one thread to another we often move them from CPU to CPU. Modern CPUs heavily deploy caching mechanisms. So keeping objects local to one CPU brings significant performance boost. By moving task from one CPU to another we heart caching and cause performance degradation.

Another performance related problem is that while your task object moves from one thread to another it should undergo at least one context switch. Depending on overall number of tasks, time it takes to process single task can be greater. Another cause of context switches is mutual exclusion mechanism that have to protect the data structure used to communicate objects between threads.

One last significant performance issue that I would like to mention is in the core of this approach. Each thread is bound by processing power of a single core. But what if one of the tasks require more processing power. The computer may have enough processing power. This is especially true with recent multi-core trend. But when a single thread runs on one core at a time inevitably each thread processing the request, is a potential bottle-neck.

Advantage of this approach is in its simplicity. You don’t have to develop significant infrastructure to make it work. All you need is pthreads and a couple of classes that do the job. All tools that you will use are available out of the box. Because it is so common, it will be easier to find skilled and experienced engineers to implement and use with this model.

Worker threads

In this model, each task split into multiple jobs. Each job being handled by single thread. There is number of worker threads each taking care of at most single job at any particular moment. To improve performance, system tries to handle jobs that belong to same task on the same core. This means that there might be number of threads per single core.

Unlike thread per task model, this model is much more difficult to implement. It implies some constraints on the tasks:

  1. Engineer designing such system should be able to split tasks into multiple jobs. Alternatively, tasks can be very short.
  2. Jobs should be more or less equal in size in terms of required processing resources.

In addition, this approach requires smart task management. Such system should implement scheduler that spreads tasks between cores. A serios problem arises when number of running tasks becomes larger than number of cores in the system. When it happens, scheduler should start two or more tasks on single core. To do it wisely, it should be aware of how much processing power required by tasks. It should manage number of tasks running on particular core and assign new task to least busy core.

Needless to say that this approach is way more complex than naive thread per task model. It requires more skilled engineers. Moreover, these engineers should spend their time developing something that is not directly related to the matters of the project – that is various infrastructures for the project.

On the other hand, this approach allows engineers to squeeze every bit of performance out of the machine. This approach will take the hardware to its limit.

Other approaches

There are many other approaches of course. Most of them however, are an attempt to merge between two models I described. For instance, one company started with thread per task model for their embedded system and quickly ran into performance problems. So they tried to solve problems by splitting busiest tasks into multiple threads, basically changing threading model for one particular thread into worker threads model.

Recently I ran into another model that is somewhat unique. This model implements so called user-mode threads. Entire program runs in a single thread. Like worker threads model, in this model tasks split into smaller jobs. However, instead of letting the operating system to schedule between job execution, this model implements a user-mode scheduler.

The actual scheduling is made using setjmp() and longjmp() calls. One obvious constrain that this model presents is that if thread goes to sleep in operating system terms it will send entire system to sleep. As a result, the system should have very tight control over what threads does and in particular how it sleeps. I.e. threads are not allowed to do regular I/O. Instead they should do I/O in a centralized way.

For example, thread that wishes to read from a file-descriptor should register this file-descriptor with scheduler. Scheduler will select() or poll() on all registered file-descriptors. Depending on what file-descriptor requires attention, scheduler will schedule thread that takes care of that file-descriptor.

In this model you can run only a single instance of scheduler on single processor. So this model is not entierly optimized for MP machines. If you still want to run multiple schedulers on single computer then you can either run them in separate processes or multiple threads of the same process. In both cases communication between threads that belong to different schedulers is cumbersome. For instance if run multiple schedulers in multiple threads, you cannot use mutexes to synchronize between threads that belong to various schedulers because locking such mutex will send entire system to sleep. Instead you should use some sort of I/O based IPC.

Despite number of disadvantages that this approach has, there are couple of good things into it. Synchronizing between threads that belong to same instance of scheduler is much easier because there is, at most, one thread that runs at any particular moment. So, if, for instance, you have some simple data structure that being used by multiple threads there is no need to protect it from simultaneous access.

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  1. nick black says:

    I/O is a more interesting problem for MT modeling than general computation, I think. Client/master is unnecessarily wasteful on MP machines at whatever level of store sharing stops (say, L2 for multiple sockets and L1 for multiple cores), and woefully asymmetric. I’m a believer in applying generic workers to event queues, but this can suffer from non-uniform loads. Trying to resolve this issue was the focus of my master’s thesis, which you might enjoy looking into. Good post!

  2. @Raine
    Not sure about QT, but TBB is certainly based on worker threads.

  3. Raine says:

    @nick black

    Wow! What a interesting piece of work. What were your findings? Is this lib suitable for production enviroments?

  4. nick black says:

    @Raine – alas no; i finished my MS and took a compilers job, and haven’t hacked on that since. it’s got definite loose edges. furthermore, following years of quiet, Nick Mathewson took up libevent development and has employed many similar techniques, and considered many similar issues (scan the libevent mailing list for more details). He’s a ferociously competent engineer, and things seem in good hands. Thanks for your kind words!

  5. Raine says:

    @nick black
    Oh i see…anyway, i’m in process of getting started with libevent 2.0+ learning curve :)
    I did followed some of mailing lists posts of libevent prior to 2.0 release and yes Nick’s work and support towards community is quite awesome.

    But my main concern of using worker thread model on event based socket handling is how can i deal with multiple thread contexts dealing with a set of registred handles (fd’s) without incurring on synchronization penalties and even dealing with the correct numa affinity handling and memory model.

    I don’t think actual libevent’s capabilities can help me wiith this concerns.

    I’ve coded a simple test program which had a single thread self contained event loop interconnected by a single producer multi consumer lock free fifo which many threads would be consuming already read sockef data, but the bottleneck obviously was the single threaded event loop receiver.

    Any idea which would be the correct way to scale lots of fd’s using multiples worker threads without incurring on synchronization overhead with libevent?

    Thanks and best regards,

  6. @nick black
    I read your thesis. Very formidable work. Thanks for sharing it. You also have very nice web-site. Do you mind if I add a link to it to my blogroll?

  7. nick black says:

    @alex: thanks for the kind words, and feel free to link, use or share anything of mine :D

  8. david says:

    Erlang is the only solution to multi-threaded.

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